![]() It's very cool that all the information can be quickly viewed in the Events Calendar in the Playliner system. In each round, the player must complete a certain number of levels without losing. In January, a new event was introduced, which consists of rounds. In July, a unique event was introduced into the game in which players must complete new levels as quickly as possible, and compete with each other. (The same event was implemented in Homescapes in January 2022) In March, a new event in which the player must decorate the room and choose clothes for the character. The subsequent implementation of the same event in another game from Playrix suggests that it is connected:) I wonder how much this is related to the introduction of this particular event. This month, revenue from the game grew by 41% (according to the Playliner system). In January, a new event was introduced in which a player must decorate a room and choose style for a character. One individual event that motivates players to complete new levels. The two events are aimed at competition between players and satisfying the need for significance. Two events focus on decoration and help the player satisfy the need for self-expression and creativity. Two of the five events contain a unique combination of mechanics that have not previously been seen in any of the games in this genre. Today we will talk about Playrix games, in the next post I will talk about new events in King games.įor 7 months 5 new events were introduced in three games. The research period is from January to July 2022. Analyzing the events in #king and #playrix games, I became interested in how often new events appear in their games, what are the main mechanics of these events and what type of events they belong to. I'm working on creating a report on events in #match3 games together with Playliner.
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